Built by a franchisee

Scheduling built for franchise stores, by someone who runs one.

I own and operate an ice cream franchise in Asheville, North Carolina. crewmuster is the scheduler I built to run it: cake orders, catering events, closing shifts, a crew that's mostly still in high school, and a July that looks nothing like a February.

30-day free trial · no card required · $29 a month for your first store

Today's muster
Sat, Jul 25
5 on shift
  • AM
    Alex M. Biltmore Park · opener
    10:00a–4:00p Clocked in
  • JT
    Jordan T. Biltmore Park · cakes
    11:00a–7:00p Clocked in
  • CL
    Casey L. Tunnel Road · covering
    12:00p–8:00p Other store
  • SR
    Sam R. Biltmore Park · 16, school night
    4:00p–8:00p Minor hours
  • PK
    Pat K. Biltmore Park · closer
    5:00p–10:30p Scheduled

Your bill doesn't change when you staff up for summer. You pay by the store, not by the person. Hire twelve for July and the invoice is the same one you got in February.

Features

Everything it takes to run the shop, from next week's schedule to the hours you hand payroll.

Fast weekly scheduling

Build the week on a grid that tallies labor cost as you go, and warns you the moment an open hour has no shift lead on the floor. Crew see nothing until you publish. A read-only 2, 4, or 6 week view shows what's out and what's still draft.

Suggested schedules

One tap fills the empty grid from availability, target hours, and your coverage needs. Every shift is a proposal until you accept it, one at a time or all at once. Nothing lands on the schedule on its own.

Availability and time off

Crew keep their own standing availability. Days off are a separate request a manager approves, and an approved day is blocked on the schedule so nobody gets assigned a shift they already have off.

Sales and labor reporting

Type the day's sales in, or point your POS at a crewmuster address and let the report land on its own. The builder shows labor as a percent of sales for the week and each day against your target, and a projected number always says it's projected. How the reporting works.

Time clock and timesheets

Crew punch in at the kiosk with a four-digit PIN, or your till emails its payroll report and the punches land here instead. You approve actual-versus-scheduled hours, every correction records who changed what and why, and the approved week exports for payroll with overtime split out.

Call-outs and cover New

Crew mark a shift they can't work. Everyone who could take it gets a notification, and you get a ranked list of who can. Someone heading into overtime or already on at another store still appears, with the reason on the row. The shift stays theirs until somebody claims it, so the schedule never shows an anonymous hole.

Minor hours, flagged

For crew aged 14 to 17 the builder flags a shift that runs past legal hours or over the daily and weekly caps on a school day, and the suggester never proposes one. These are guardrails that catch likely mistakes, not a compliance guarantee.

Events and catering

Put a party, a catering run, or a training day on the month calendar and roster the crew for it. Assigned crew get a reminder and the event lands in their calendar feed.

Notices

The freezer is down, the delivery is late. Post it once, everyone gets a push, and you can see who has opened it. Notices go one way, from managers to the floor.

Also in the box
  • Late and no-show alerts. A push when a shift starts and nobody clocked in.
  • Permits and certifications. Work permits and food handler cards, with a warning before they lapse.
  • Back-of-house kiosk. A tablet task board for the whole shift. Pairs with a code.
  • Open shifts and swaps. First eligible claim wins, and crew trade directly.
  • Shared lists. Low stock, out of stock, promo prep. A whiteboard that syncs.
  • Calendar subscriptions. Shifts land in Apple, Google, or Outlook Calendar.
  • Labor reports. Hours, cost, sales, and labor percent by day, week, and month, with cross-store roll-ups.
  • Scheduled against actual. Who starts late, who leaves early, which shifts run over, and what the unplanned time cost.
  • Time cards from your till. If your POS already has a clock, email us its payroll report and skip the kiosk.
  • Per-store switches. Turn off the parts you don't use, store by store.
  • Copy a week. Drop a past week onto a future one, or save one as a template. It all lands as drafts.
  • Logbook and crew notes. A day-by-day record of the store, and a per-person one. Manager-only.
  • Store documents. Handbook and policies crew open on their phone. Links to your files, not uploads.
  • Import past sales. Paste or upload a spreadsheet of daily takings instead of typing a year in by hand.
More than one store

Run two stores, or ten, without running two systems.

One account, one login, one bill. Every store keeps its own hours, its own timezone, and its own crew.

Double-booking across stores Someone who works at two of your stores brings their busy blocks with them. Booked at one is blocked at the other, right in the builder.
The group chat Open shifts and direct swaps. Coverage sorts itself out, first eligible claim wins, and you get the FYI instead of the negotiation.
The scheduling spreadsheet A weekly grid that already knows availability, approved time off, cross-store conflicts, and what the week costs.
The paper checklists Opening and closing tasks that land on the right person and record who checked what, when.
The punch clock A four-digit PIN at the kiosk that turns into clean, approvable timesheets.

Franchisee? Verify your brand and crewmuster repaints in your brand's color, your brand's checklists arrive ready to adopt, and brand promotions land on every store's calendar with prep days and a takedown task. See crewmuster for franchises.

How it works

From sign-up to running the floor in an afternoon.

1

Create your account

Sign up with an email. No card, no password, just a one-time code. A short wizard sets up the business, the store, and your hours.

2

Bring your crew over

Upload the CSV or Excel file from your old scheduler. You check the column mapping and a row-by-row diff before anything is written. Or send us the file and we'll do it.

3

Build the week

Drop shifts onto the grid, or take the one-tap suggestion and adjust it. Availability, time off, conflicts, and labor percent show as you go. You publish when it's right.

4

Run the floor

Crew get shifts and tasks on their phones, the kiosk board runs the back of house, and you watch the day's tasks complete live.

5

Close the week

Approve the timesheet, and the approved hours export for payroll with overtime split out and time off under its own earning code.

One bill, every store
First store $29
4 stores total + $19 each
Monthly total $86 / mo

Billed once, to one account. Unlimited employees at every store. Adding a store never re-prices the ones you already have.

Pricing

Twenty-nine dollars for your first store. Nineteen for each one after.

One plan. Every feature. Unlimited employees. No add-ons, no tiers, and no per-person fee at any headcount.

1
First store $29
Your bill $29 / mo

Founding rate. First 25 accounts, locked for the life of your account.

What every account gets

  • Unlimited employees, at every store
  • Every feature on this page, with nothing held back for a higher tier
  • A 30-day free trial, no card required
  • Your data out again, any time, in one click
  • Free migration from your current scheduler, done by a person

Billed monthly. Close a store and the bill drops at your next renewal. The founding rate is claimed when you subscribe, not when you start the trial, so a trial that never converts doesn't use up a slot. Prices as of July 29, 2026.

Start free trial

Your bill doesn't change when you staff up for summer. Per-person pricing punishes you for hiring. This doesn't.

One comparison worth making

The tier you'd have to upgrade to.

Most schedulers put time off and auto-scheduling behind a mid plan, and sales-based labor targets behind the one above it. Here's what that costs a two-store operator against what it costs here.

Monthly cost for 2 stores, Homebase versus crewmuster
For 2 stores Homebase crewmuster
Time off requests and approvals Plus, $70 a store Included
Suggested schedules Plus, $70 a store Included
Labor percent against a sales forecast All-in-One, $120 a store Included
Monthly total for all three $240 $48

Homebase list pricing as of July 29, 2026: Plus is $70 a location a month billed monthly, or $56 billed annually. All-in-One is $120. Two stores on Plus is $140 a month, and Plus does not include the sales-forecast labor targets, which is why the total above uses All-in-One. crewmuster is $48 for two stores with all three, billed monthly. Both products charge per location and neither charges per employee. One difference worth stating: time off here is a request a manager approves, and it records who is off rather than what they're paid for it. Check their current pricing before you take our word for it.

Switching

Send us whatever you can export. We'll have you running by Friday.

A person moves your crew over, at no cost, however many stores you run. We'll tell you plainly what didn't come across, including the one thing no scheduler can migrate.

Where crewmuster stops

What we don't do.

Three things people ask for that we've decided against. Better you know now than find out in month two.

No private messages

Managers post notices to the store. There is no direct or group messaging between a manager and a crew member. On a floor where some of the crew are 15, a private channel between an adult manager and a minor is a thing you have to supervise, and we'd rather not create it. Anything that matters goes where the whole store can see it.

No payroll processing

crewmuster classifies hours into regular, overtime, and double time, and hands your payroll provider an approved, clean file with overtime split out. It does not compute pay, run payroll, or file taxes. That stays with your payroll company and your accountant.

No per-employee fees, ever

You pay by the store. Hire a summer crew of twenty, or run four people through the winter, and the bill is the same either way. There is no seat count, no headcount tier, and no plan you get upgraded into for growing.

Crew & guardrails

Easy for crew. Locked down by default.

Crew run their week from a phone and see exactly their own world. Wages, sales, and manager business stay out of reach.

From their phones, crew can

  • See shifts the moment they're published, by push and email
  • Claim open shifts and swap directly with each other
  • Set availability once; it follows them to every store they work
  • Ask for days off and see where the request stands
  • Check off tasks and shared lists right from the floor
  • See their own punches and hours, view-only
  • Subscribe shifts into Apple, Google, or Outlook Calendar

Everything runs in the browser and installs to the home screen. There are native apps for iPhone and Android too, and push reaches a person on whichever they have.

Start your account on the web. The iPhone app signs you in and runs your week; it doesn't create a business.

Guardrails built in

  • Three roles, clean lines: managers run the store, crew see their own world, the kiosk sees only its board
  • Wages and sales stay manager-only, enforced in the database rather than hidden in the UI
  • Your data is isolated at the database layer with row-level security, keyed to store membership
  • Passwordless sign-in with one-time email codes, so there are no passwords to store or breach
  • Every punch correction is append-only: a manager can fix an entry but can't erase the record of the fix

Built in a franchise store. Priced for one.

Start a 30-day free trial. No card required, $29 a month for your first store, cancel anytime. Founding rate for the first 25 accounts.

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